Post by Ruin on Oct 3, 2015 17:10:21 GMT
This thread is undergoing minor updates.
Comhcheilg is a roleplay site which is home to a mythical land of kings, queens, conquerors, and alike, where civilizations of different races live together. Divided into three kingdoms; Arcul, Ponterion and Vuoria, you must choose your side in these times of chaos and war, when they occur. Below is some information regarding each. All three Kingdoms are lead by a separate royal family. Tensions between the three Kingdoms are almost always present, and whether they choose to ally or war against each other for more lands - the choice is yours. The continent on which the land has been divided into these three kingdoms does not have an official name, but is often referred to by its inhabitants as simply the 'land of the three kingdoms'. No other regions have been discovered as of yet, and for that reason nobody has ever felt the need to distinguish this continent from anywhere else.
Map:
Arcul is a cold and mountainous region, where only the hardiest of creatures and humans survive. People from Arcul are generally a lot stronger in their build, more muscular and a hell of a lot stockier. Longer hairstyles in men seems to be quite common too, and fair-hair colours are the norm among humans. In regards to other races - dragons, dark elves and vampires view this region as home. Giants can be found also, and they prefer to remain in groups among their mammoth herds. Arcul is seen as a rather dangerous place for those who are not natives. Its lack of good farm land leaves the Kingdom often seeking territory war against Ponterion or Vuoria. Mountain sheep and goat herding is a common lifestyle for humans or creatures of a lesser social status.
The most northernmost section of Arcul, which is separated from the mainland by a narrow area of sea, is controlled by clansmen. The most prominent of these clans is Clan Halmar. Generally, the chieftain of Clan Halmar will answer to the Arculian rulers. The chieftain and his family are often invited to noteworthy festivals, as they are viewed as possessing noble social ranks. Clansmen are a very warrior-orientated people, and are often quite wild.
Northern clans generally worship Sanguis, the God of war, very strongly. Men and women alike are taught to battle and defend themselves.
Ruled by: King Griffith Arcadia and Queen Rhoslyn Arcadia
Capital City: Osevale
Royal Castle: Castle Torridus
Chieftan of Clan Halmar: Available
Ponterion's capital is situated along the coastline, and is a fishing-based city. The Capital of Ponterion, Ihoris, is the most developed city in the world at the moment. Ponterion is the wealthiest Kingdom, and possesses a much warmer climate in comparison to Arcul. The climate here is similar to that of Vuoria, but with less humidity. Ponterion is sometimes viewed as the most powerful Kingdom, but that is only due to its wealth. The currently stable economy here is a big attraction to creatures looking to begin a new life. Therefore there is a multitude of different races found here, and no particular common physical traits among people apart from slightly darker skin as a result of the sun.
Airedale is a town in Ponterion that is a lot smaller than Ihoris in terms of size, but it is known across the kingdom for its cleanliness in comparison to the likes of Easthaven, or the poorer areas of Ihoris. The architecture of Airedale consists of many towers and tall yet intricately built buildings (hence the name airedale), made mainly from lighter stone bricks and wooden panelling. Many educated scholars have been known to originate from Airedale, which along with its grand architecture, is also known to house a college for those who seek to improve their alchemical and enchantment abilities.
The town of Easthaven is a poorer area, and a lot of it is rather shabby and cramped. Folk there are a good deal poorer than those living in other areas, even if the kingdom of Ponterion boasts a booming economy. Buildings in Easthaven have been constructed from stone and brick mostly, with some wood panelling. These buildings are very close together and usually accommodate many families in each. It is not uncommon for a family of four to live in just one floor of one of these buildings.
Ruled by: King Artorias Syrillon
Capital City: Ihoris
Royal Castle: Castle Sarus
Brief History (Optional read): Work in progress
Vuoria is definitely the most scenic of the three Kingdoms, with a borderline tropical climate. The land consists of immense forests and woodlands, where nymphs, lycanthropes, elves and merfolk all reside in mostly peaceful harmony. Vuoria is renowned for being the most 'magical' of continents, as it is home to the main races who are considered masters in the arts of earthern, healing and water-based magics. Vuoria is a Kingdom that does not like the idea of war, as they are mainly a peaceful region. However if their lands are threatened, Vuorians do not take to it kindly. They are wary of Arcul especially, since the idea of a land without much in the line of flora is a frightening one.
Deep within Vuoria's forests, exist miniature tribal civilisations. These are home to the nymphs, and they do not mix much with the outside world. There are exceptions to this rule, as always. Two major tribes exist, one that contains wood nymphs solely, and another for water nymphs. Both types of nymphs often rival each other, however if a mutual enemy must be dealt with, they are quick to ally once more. Refer to the post about nymphs for more information regarding their way of life.
The Earthsong Tribe: This is a wood nymphean tribe, situated deep within the forests of Vuoria. It consists of a small village built high up in the massive oak trees, with wooden bridges offering a crossing to each home and nearby tree. It is lead by [Available].
The Lakelight Tribe: This is a water nymphean tribe, again situated deep within the forests of Vuoria. It is at least a day's ride from the Earthsong tribe's territories. It consists of a small village, built around a series of small lakes and rivers, with multiple bridges offering a crossing to each mound of land. The water nymphs have also built safe havens only accessible beneath the water's surface, in case of any possible emergencies in which further protection is needed. This tribe is lead by [Available].
Vuoria is ruled by: King [Available] and Queen Antheia Dyer
Capital City: Sora
Royal Castle: Castle Nemus
Brief History (Optional read):
Minimal amounts of land that do not belong to either of the three is situated near the Vuorian borders make up an area known as No Man's Land. There are some inhabitants to these areas, however the ramshackle villages here are generally havens for outlaws such as pirates, thieves and general criminals. The rule of the three kingdoms does not reach these areas, so it is a safe place for those wishing to escape law. It is not known how long things will remain this way, for there is no telling when Vuoria or Ponterion might choose to extend their borders and seize this land.
Comhcheilg is a roleplay site which is home to a mythical land of kings, queens, conquerors, and alike, where civilizations of different races live together. Divided into three kingdoms; Arcul, Ponterion and Vuoria, you must choose your side in these times of chaos and war, when they occur. Below is some information regarding each. All three Kingdoms are lead by a separate royal family. Tensions between the three Kingdoms are almost always present, and whether they choose to ally or war against each other for more lands - the choice is yours. The continent on which the land has been divided into these three kingdoms does not have an official name, but is often referred to by its inhabitants as simply the 'land of the three kingdoms'. No other regions have been discovered as of yet, and for that reason nobody has ever felt the need to distinguish this continent from anywhere else.
Map:
Arcul
Arcul is a cold and mountainous region, where only the hardiest of creatures and humans survive. People from Arcul are generally a lot stronger in their build, more muscular and a hell of a lot stockier. Longer hairstyles in men seems to be quite common too, and fair-hair colours are the norm among humans. In regards to other races - dragons, dark elves and vampires view this region as home. Giants can be found also, and they prefer to remain in groups among their mammoth herds. Arcul is seen as a rather dangerous place for those who are not natives. Its lack of good farm land leaves the Kingdom often seeking territory war against Ponterion or Vuoria. Mountain sheep and goat herding is a common lifestyle for humans or creatures of a lesser social status.
The most northernmost section of Arcul, which is separated from the mainland by a narrow area of sea, is controlled by clansmen. The most prominent of these clans is Clan Halmar. Generally, the chieftain of Clan Halmar will answer to the Arculian rulers. The chieftain and his family are often invited to noteworthy festivals, as they are viewed as possessing noble social ranks. Clansmen are a very warrior-orientated people, and are often quite wild.
Northern clans generally worship Sanguis, the God of war, very strongly. Men and women alike are taught to battle and defend themselves.
Ruled by: King Griffith Arcadia and Queen Rhoslyn Arcadia
Capital City: Osevale
Royal Castle: Castle Torridus
Chieftan of Clan Halmar: Available
Ponterion
Ponterion's capital is situated along the coastline, and is a fishing-based city. The Capital of Ponterion, Ihoris, is the most developed city in the world at the moment. Ponterion is the wealthiest Kingdom, and possesses a much warmer climate in comparison to Arcul. The climate here is similar to that of Vuoria, but with less humidity. Ponterion is sometimes viewed as the most powerful Kingdom, but that is only due to its wealth. The currently stable economy here is a big attraction to creatures looking to begin a new life. Therefore there is a multitude of different races found here, and no particular common physical traits among people apart from slightly darker skin as a result of the sun.
Airedale is a town in Ponterion that is a lot smaller than Ihoris in terms of size, but it is known across the kingdom for its cleanliness in comparison to the likes of Easthaven, or the poorer areas of Ihoris. The architecture of Airedale consists of many towers and tall yet intricately built buildings (hence the name airedale), made mainly from lighter stone bricks and wooden panelling. Many educated scholars have been known to originate from Airedale, which along with its grand architecture, is also known to house a college for those who seek to improve their alchemical and enchantment abilities.
The town of Easthaven is a poorer area, and a lot of it is rather shabby and cramped. Folk there are a good deal poorer than those living in other areas, even if the kingdom of Ponterion boasts a booming economy. Buildings in Easthaven have been constructed from stone and brick mostly, with some wood panelling. These buildings are very close together and usually accommodate many families in each. It is not uncommon for a family of four to live in just one floor of one of these buildings.
Ruled by: King Artorias Syrillon
Capital City: Ihoris
Royal Castle: Castle Sarus
Brief History (Optional read): Work in progress
Vuoria
Vuoria is definitely the most scenic of the three Kingdoms, with a borderline tropical climate. The land consists of immense forests and woodlands, where nymphs, lycanthropes, elves and merfolk all reside in mostly peaceful harmony. Vuoria is renowned for being the most 'magical' of continents, as it is home to the main races who are considered masters in the arts of earthern, healing and water-based magics. Vuoria is a Kingdom that does not like the idea of war, as they are mainly a peaceful region. However if their lands are threatened, Vuorians do not take to it kindly. They are wary of Arcul especially, since the idea of a land without much in the line of flora is a frightening one.
Deep within Vuoria's forests, exist miniature tribal civilisations. These are home to the nymphs, and they do not mix much with the outside world. There are exceptions to this rule, as always. Two major tribes exist, one that contains wood nymphs solely, and another for water nymphs. Both types of nymphs often rival each other, however if a mutual enemy must be dealt with, they are quick to ally once more. Refer to the post about nymphs for more information regarding their way of life.
The Earthsong Tribe: This is a wood nymphean tribe, situated deep within the forests of Vuoria. It consists of a small village built high up in the massive oak trees, with wooden bridges offering a crossing to each home and nearby tree. It is lead by [Available].
The Lakelight Tribe: This is a water nymphean tribe, again situated deep within the forests of Vuoria. It is at least a day's ride from the Earthsong tribe's territories. It consists of a small village, built around a series of small lakes and rivers, with multiple bridges offering a crossing to each mound of land. The water nymphs have also built safe havens only accessible beneath the water's surface, in case of any possible emergencies in which further protection is needed. This tribe is lead by [Available].
Vuoria is ruled by: King [Available] and Queen Antheia Dyer
Capital City: Sora
Royal Castle: Castle Nemus
Brief History (Optional read):
The Kingdom of Vuoria has always been ruled by high Elven nobles, ever since the beginning. The Kingdom itself is not the wealthiest, but it certainly does not appear poor or inadequate. The gardens and nature surrounding the Kingdom are always tidy, and are consistently bursting with life. The Kingdom has a reputation of being civil and peaceful; this is a reputation that the Vuorian people have managed to maintain through the years, even if war or hostile action managed to occur. The people of Vuoria are never one to dismiss, despite their supposed peaceful nature - they do not take threats to their land easily and will fight to do what is right.
One of the first families which was believed to have formed this beautiful Kingdom was the Ingall's. These people were wise and level-headed, calm and rather resourceful. The Ingall's had always had two close families beneath them - the Dyer's and Louvel's. These families were not the only nobles, but they were ones closest to the Vuorian rulers.
Generations passed and the Ingall's began to loose their powerful touch. Their logical decisions started to weaken and their people began to loose faith. The economy was dropping and religious turmoil was causing the Kingdom to break in half. Two Ingall Princes rotted in the cells below for crimes they did not commit. The troubles within the Kingdom were strong and it was fortunate that the Kingdom did not split. One Ingall Prince remained, however - Maccus Ingall. He was a man whom had many traits to that of his ancestors, but alas, he was sterile and could not father children despite his best efforts. His wife though, resided to the Louvel family and upon Maccus's death, the throne went to her. Generations later, Rafe Louvel ruled the Kingdom. He had a son, whose name many seem to forget. His presence is unknown, but it seems most presume that he is dead.
The Louvel family dwindled away, slowly, much like the Ingall family. But this time, there was no marriage directing whom was next to rule. Many of the noble families had since also passed, but there was one name whispered on the tongues of the Vuorian people. Dyer. A high-born Dyer noble took charge of the throne. He had numerous sons and daughters, even some bastard children scattered in the mix. Tanith Dyer - Antheia's father, also being the King's brother, never largely desired the power of the throne and never once managed to claim it either. A few minor wars and the occasional beheading lowered the count of Dyer's residing in Vuoria. Tanith Dyer was gone and Antheia was an only child. She stepped up and claimed her family's long, loved throne, and began to rule with the approval of her people.
One of the first families which was believed to have formed this beautiful Kingdom was the Ingall's. These people were wise and level-headed, calm and rather resourceful. The Ingall's had always had two close families beneath them - the Dyer's and Louvel's. These families were not the only nobles, but they were ones closest to the Vuorian rulers.
Generations passed and the Ingall's began to loose their powerful touch. Their logical decisions started to weaken and their people began to loose faith. The economy was dropping and religious turmoil was causing the Kingdom to break in half. Two Ingall Princes rotted in the cells below for crimes they did not commit. The troubles within the Kingdom were strong and it was fortunate that the Kingdom did not split. One Ingall Prince remained, however - Maccus Ingall. He was a man whom had many traits to that of his ancestors, but alas, he was sterile and could not father children despite his best efforts. His wife though, resided to the Louvel family and upon Maccus's death, the throne went to her. Generations later, Rafe Louvel ruled the Kingdom. He had a son, whose name many seem to forget. His presence is unknown, but it seems most presume that he is dead.
The Louvel family dwindled away, slowly, much like the Ingall family. But this time, there was no marriage directing whom was next to rule. Many of the noble families had since also passed, but there was one name whispered on the tongues of the Vuorian people. Dyer. A high-born Dyer noble took charge of the throne. He had numerous sons and daughters, even some bastard children scattered in the mix. Tanith Dyer - Antheia's father, also being the King's brother, never largely desired the power of the throne and never once managed to claim it either. A few minor wars and the occasional beheading lowered the count of Dyer's residing in Vuoria. Tanith Dyer was gone and Antheia was an only child. She stepped up and claimed her family's long, loved throne, and began to rule with the approval of her people.
No Man's Land
Minimal amounts of land that do not belong to either of the three is situated near the Vuorian borders make up an area known as No Man's Land. There are some inhabitants to these areas, however the ramshackle villages here are generally havens for outlaws such as pirates, thieves and general criminals. The rule of the three kingdoms does not reach these areas, so it is a safe place for those wishing to escape law. It is not known how long things will remain this way, for there is no telling when Vuoria or Ponterion might choose to extend their borders and seize this land.